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Robotek ctats
Robotek ctats








In much the same way a Loremaster cannot do everything, a straight up spearman shouldn't be really able to either - not if you want these elements to weave together. Being a front line fighter might help protect your allies. Do you kill the squad leader and spare the subordinates who are now intimidated? Do you save all of your allies? Did you rush through the ambush and escape out the other side? Did you do it alone?Ī bow might be better of sniping out an enemy leader. This means different end conditions for a combat, with different implications. One of the most basic ways you might approach something like this is to make different sorts of success in combat *look* different, the way climbing over a wall or lockpicking might lead down a different road when attempting the same thing. Did you scam the person or did you have to go down another route? Maybe you associate as enough of a trickster to have performed minor cons, but because you focus so much on Crafting or Lore, you aren't actually good enough to pretend you are an important figure.

robotek ctats

Sadly, in part because the game is using random chance for its attack system, these choices are not as interesting as the story-relevant choices. What targets do you prioritize? Do you approach towards ending things quickly or making choices related to sustaining yourself. In combat, there are a few choices you can make. You can choose a spread of points between offense and defense, combat and non-combat. How might one approach this sort of thing?įirst of all, it is important to acknowledge when choices can actually be made - choices that are trade-offs. What might a system look like then, that allows you to create a character that is interesting, that has a weave of combat aspects that form a sort of distinctive gameplay. You make a substantive choice of what weapon to use, then the optimizations generally restrict you very heavily.

robotek ctats

They are, are their core, numbers that scale. The combat stats, however, do not weave together to tell this story of a character. Threads from early in the story will, generally at least, lead somewhere, and form a sort of tapestry as they work together. Begin as an Assassin, betray nobility for power, before selling out to an even greater one. Alright, so, I personally think the best thing about AoD is that there are many paths you can go down.










Robotek ctats